January 28th, 2010


My good friend Brian Meidell has launched the website for his upcoming game “Deep Blue Sea 2″. He’s a very clever and talented guy, so you probably should check it out.

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December 17th, 2009

Get Adobe Flash player

While on paternity leave I decided to have a look at ActionScript 3.0. It has to be said that I’m uncertain of the long-term feasibility of Flash for various reasons (“oh hi, js+html5″), but I thought it’d be fun nonetheless.

I don’t have Flash Pro, so I downloaded the free Flex SDK which worked ok once I figured out the build process (ie. creating a build.xml). Above is my (on-going) messing around with said SDK. It’s placing black cubes (wow!) on the vertices of a generated icosahedron, (subdivided once for more points). You can rotate the whole thing by moving the mouse away from the center.

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Oh, dear. Another attractor. I’m pretty sure the dread lord Cthulhu lives inside the Gumowski-Mira transform. Play around with it for a while and I’m sure you’ll agree. Sometimes it takes quite a number of iterations before enough points have accumulated to manifest anything interesting, so be patient.

Click image to start the applet

Click image to start the applet

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I’ve been spending a little time on my attractor applet to improve it (and improvement was indeed direly needed). Now it’s possible to reparameterize by holding left mouse button and moving the mouse. That will produce a live preview. Releasing the mouse once a desired shape is arrived at will render said shape using a large number of iterations.

Antialiasing is done using a logarithmic density map to control brightness and by fuzzing coordinates a bit using random(). I’ve still to implement blending of single pixels hit by more than one color to reduce the current flipping during rendering.

Click image for the updated attractor applet

Click image for the updated attractor applet

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