I spent some time this weekend writing my own particle and emitter class in Processing, to learn more about the language and the arcane lore that is particles. Ultimately I’d like to do some attraction and flocking behaviour with these particles. That would reaquaint me with vector math, a field of which my previous very limited comprehension is almost gone. I really regret not paying more attention in school.
The following applet is just a simple manifestation of my messing around with adding perlin noise to the vectors of the particles. It’s nothing special, but I think the “noisy order” looks interesting.
(The particle system is very bare bones. It doesn’t cull individual particles, but rather clears the whole array after some time. So there’s certainly room for improvements.)


